BASELINE
NO MODIFIERS INSTALLEDClear rounds to build your run.
RUN TOTAL // BASELINESCORE
000,000,000
HIGH // 000,000,000
LOW ACTIVITY
PLASMATECH // COMBAT SIM 2088
The simulation never ends. Read the attack lines, break the pursuit, and push your score as far as you can.
HIGH SCORE000,000,000
WASD MOVE MOUSE / ARROWS FIRE SPACE / SHIFT PULSE
LEFT STICK MOVE RIGHT STICK FIRE A / CROSS OR RT PULSE
RUN PAUSED
Inspect the equipped weapon and every installed modifier.
Clear rounds to build your run.
RUN TOTAL // BASELINEWEAPON SYSTEMS UPGRADE // ROUND 05
Equip the next weapon or push one modifier beyond its normal limit.
ROUND 05 COMPLETE
RUN ENDED
NEW HIGH SCORE
QUICK START
Move with WASD or the left stick. Aim with the mouse, arrow keys, or right stick. Weapons fire continuously while you aim.
Destroyed enemies award instant points with colour-coded score bursts by default. Enable Collect Score Shards in Settings → Controls to collect bright lime shards for points and enter global rankings. Taking a hit resets your multiplier.
Press Space, Shift, Xbox A, PlayStation Cross, or the right trigger to clear the arena and repel the Warden. Pulse charges are limited.
Every enemy has a distinct silhouette and movement pattern. Watch for shields, splitting units, flanking pairs, and Gravity Faults.
Odd clears add difficulty and even clears add a minor modifier. Every fifth clear pauses both rolls for a weapon systems upgrade: choose a major modifier or the next weapon.
The geometric Warden patrols outside the arena. Linger near the same wall or corner for ten seconds and it marks a sweep through the wall. You have 1.5 seconds to leave the marked area. Move along the wall or back into the arena to lose its attention; small shuffles will not fool it.
TRACE chains lightning within a limited area around your ship. The final evolution, TRACER-BREAKER, fires heavy piercing bolts that detonate when their penetration or range runs out. Aim through groups and keep moving between volleys.
COMBAT DATABASE
01 / 13
ENEMY MODELROTATION // LIVE
ROAMER
THREATLOW
FIRST ROUNDROUND 01
110UNITS / SEC
1HP
∞UNTIL DESTROYED
25PTS
BEHAVIOR
A fast, exact emitter built to keep a clean line through a crowded arena.
WEAPON PROFILECAREER PROGRESS
COMPLETE00 / 34
NEXT GOAL
Score 25,000 points.
Progress carries across runs.
Complete every challenge.
WEEKLY // GLOBAL NETWORK
NO GLOBAL SCORES THIS WEEK.
LOCAL SCORES ARE VISIBLE TO YOU. ONLY SERVER-ACCEPTED RUNS ARE VISIBLE TO EVERYONE ELSE.
NO SCORES SAVED.
GAME OPTIONS
Settings stay in this browser. Scoring changes apply next run.
Set volume and reserve important combat cues.
Music uses its own channel. Reserved capacity keeps warnings and major combat cues audible during dense fights.
Tune rendering cost, motion, and visibility.
Custom values apply live and stay on this device.
Choose your scoring style and controls.
Off by default: instant points and colourful score bursts at each kill. Applies to your next run. Direct-points runs save locally and do not enter global rankings.
On macOS, Chrome may request Input Monitoring when controller support is enabled.
A / CROSS ACCEPT B / SQUARE BACK