BASELINE
NO MODIFIERS INSTALLEDClear rounds to build your run.
RUN TOTAL // BASELINESCORE
000,000,000
HIGH // 000,000,000
LOW ACTIVITY
PLASMATECH // COMBAT SIM 2088
The simulation never ends. Read the attack lines, break the pursuit, and push your score as far as you can.
HIGH SCORE000,000,000LOCAL // ENDLESS
WASD MOVE MOUSE / ARROWS FIRE SPACE / SHIFT PULSE
LEFT STICK MOVE RIGHT STICK FIRE A / CROSS OR RT PULSE
RUN PAUSED
Inspect the equipped weapon and every installed modifier.
Clear rounds to build your run.
RUN TOTAL // BASELINEWEAPON SYSTEMS UPGRADE // ROUND 05
Equip the next weapon or push one modifier beyond its normal limit.
ROUND 05 COMPLETE
RUN ENDED
NEW HIGH SCORE
QUICK START
Move with WASD or the left stick. Aim with the mouse, arrow keys, or right stick. Weapons fire continuously while you aim.
Destroyed enemies drop bright lime shards. Collect them to add their points to your score. Taking a hit resets your multiplier.
Press Space, Shift, Xbox A, PlayStation Cross, or the right trigger to clear nearby enemies. Pulse charges are limited.
Every enemy has a distinct silhouette and movement pattern. Watch for shields, splitting units, flanking pairs, and Gravity Faults.
Odd clears add difficulty and even clears add a minor modifier. Every fifth clear pauses both rolls for a weapon systems upgrade: choose a major modifier or the next weapon.
COMBAT DATABASE
01 / 13
ENEMY MODELROTATION // LIVE
ROAMER
THREATLOW
FIRST ROUNDROUND 01
110UNITS / SEC
1HP
∞UNTIL DESTROYED
25PTS
BEHAVIOR
A fast, exact emitter built to keep a clean line through a crowded arena.
WEAPON PROFILECAREER PROGRESS
COMPLETE00 / 34
NEXT GOAL
Score 25,000 points.
Progress carries across runs.
Complete every challenge.
LOCAL HIGH SCORES
NO SCORES SAVED.
GAME OPTIONS
Set volume and effect limits.
Music is managed separately. Reserved channels keep warnings and major combat cues audible when many effects overlap.
Tune performance, motion, and visibility.
Connect a controller or review the controls.
On macOS, Chrome may request Input Monitoring when controller support is enabled.
A / CROSS ACCEPT B / SQUARE BACK